Star Wars Armada – Spring League

I was glad to see our local store Sanctuary Gaming Centre was running another league, after several debates I settled on a variant of my store championship list dropping the AF2 in favour of a fragile but hard hitting MC-30 Scout Frigate.

I have been using Armada Warlord Solutions to build and plan my lists as it is user friendly and allows easy export of lists.

For those that read my blogs, I have been out for a while busy working for a new company and found I had less free time.  Still been keeping up the gaming but no time to blog, despite feeling the need to often!

So I am happy to write about the latest star wars game, from FFG – Armada.  I have been playing since the release, entered into several leagues and tournaments. Managed to bag a Store Championship and am off to a Regional later in May, although totally undecided on the list to take for this at the moment.

 

The lists

Faction: Rebel Alliance
Points: 395/400
Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

CR90 Corvette A (44 points), Jaina’s Light ( 2 points), Intel Officer ( 7 points), Turbolaser Reroute Circuits ( 7 points)
Total = 60

MC30c Scout Frigate (69 points), Foresight ( 8 points), Intel Officer ( 7 points), Ordnance Experts ( 4 points), Turbolaser Reroute Circuits ( 7 points), Assault Proton Torpedoes ( 5 points)
Total = 100

[ flagship ] MC80 Command Cruiser (106 points), Admiral Ackbar ( 38 points), Home One ( 7 points), Intel Officer ( 7 points), Engine Techs ( 8 points), Electronic Countermeasures ( 7 points), XI7 Turbolasers ( 6 points)
Total = 179

Squadrons: Dash Rendar ( 24 points), 2 YT-2400s ( 32 points)

James’ list was 400 points on the nose:
Gladiator 1, assault concussion missiles, ordnance experts
Gladiator 1, assault concussion missiles, ordnance experts
Imperial II class star destroyer, Admiral Motti, Redundant Shields, xi7 turbo lasers, gunnery team, relentless, leading shots

Squadrons, Boba Fett, Soontir Fel, Mauler Mithel, Tie Interceptor,2 Tie advanced

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

My round 1 opponent was an old Nemesis – James Hawkins (who won the last league), we have had relatively even honours before, however the last time we met the battle was a squib and neither of us lost much in the way of ships on the way to a 5-5 draw.  I was determined to make an effort to score a win and was looking to play fairly aggressively.

As first player I decided to take the Hyperspace Assault mission, knowing this would remove a Gladiator from the scene for a turn or two and hopefully allow me to gain a good position on the table before it showed up.

Set Up

The space station was set central, and I placed asteroids on the imperial side to try to disrupt their deployment and potentially cause a critical if I could force them into the hoped positions. James spread the deployment points accross the board, but towards my left and I obliged with my set up looking for the MC-30 to out flank on the left and the TRC-90 and MC-80 moving to the right and up the centre. I spread my fighters accross the board.

James set one of his gladiators opposite the TRC and the Imperial Star destroyer opposite the MC80.  The fighters were all clustered around the Gladiator.

IMG_1533.JPG

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The Game

I sped the MC-30 up on the left with the plan to get him up close and personal to the Gladiator hopefully unleashing a double arc blast of 5 black and 3 red dice, coupled with Assault Proton Torpedoes I hoped to take it down in a single pass, especially if i could get a couple of long range shots off on the way in.

As it happened it all went to plan, except for the 5 black dice failing to turn up a critical, thus leaving the Gladiator on 1 hull (damn Admiral Motti).  This meant the corvette took the brunt of the shots off the Gladiator before he shot killing the Gladiator and dodged off to the rear of the battlefield. James had taken the opportunity to bring the third gladiator in to challenge the MC30 but even at speed three he only managed a long range punt and Foresight put paid to any damage being dealt.

The following turn as the new Gladiator rammed the Corvette  from the world, and the MC30 was looking in poor shape, at speed 4, a ruptured engine and 1 damage, fortunately i had dialed in an engineering, which cleared the critical.

20160417_145821

So with survival in mind I powered up and set a course to safety, to conserve points.

The game swung though as the Imp SD shot and moved up to medium range of the MC80, who promptly shot 11 damage and played an accuracy on Brace, leaving X-I7 to batter through the remaining front shields to leave the ship on half health, an attempted ram using engine techs failed but left the MC-80 in close range and out of the front arc of the Imperial SD for the next turn.  What followed was not pretty, another 12 damage shot to the shield-less front arc saw the flag ship blasted from the sky.

IMG_1552

With the Imperials looking in bad shape the MC-80 took on the gladiator, but with a natural roll of 4 accuracy there was not enough damage output and I had to rely on 3 rams to kill it off leaving the remaining fighters to scatter to the stars.

The final score was a big win to me scoring 400 – 116, with a MoV 284 left a solid so 9-1 to me in the first round.

Post Match Summary

Notes on the game, almost all the commands I chose were Navigation, although early on I dialed in some engineering and concentrate fire in case i needed these later.  The maneuvering ability on the MC-80 really needed these, and although it would be nice to have included the concentrate fire, it was my positioning that helped me to the win on this one.

Although on Turn 4 this game looked like it would end in a draw, but T5 was the turning point, with the front of the damaged Imperial Star Destroyer still in the side arc of the MC-80, James activated the Gladiator to try and get some extra shots off at the fleeing MC-30, but at the long range this was ineffective.   What it meant though was that instead of having a shot at the Imperial on a shielded face all the damage went straight to the hull. No accuracy rolled, but the brace was not enough to keep the ship flying, with the exact damage being taken to kill it.  Although i think i would have got him the following turn, but it would have meant that I did not kill the Gladiator and in return the Gladiator would have savaged the MC-80.

I could foresee the MC-30 taking some damage, but I failed to grasp just how much, both times I was just in range of the chasing ships, and got away with the critical hit, fortunately as I was already at speed 4 taking the engineering was a no-brainer at this point (with an entire half of the board to fly into.  My fighters did their job well and although they went down fast they pinned the imperial squadrons in place long enough for them not to worry my ships.

Round two to come, several opponents to face, will it be more Imperials or Rebels…

Edit – 6th May

Other results in the league are in:

Greg Milne vs Daniel Scott (Imp vs Imp) – 174 to 171

Rich Tansey vs Martyn Gough (Rebel vs Imp) – 383 to 127

Next round is

Chris vs Rich

Daniel vs Martyn

James vs Greg

 

 

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X-Wing Knock Out – Sanctuary Games

Life moves in mysterious ways, a friend was meant to come and stay the night and whilst here “wanted to try out that new X-wing game”.  Unfortunately he cancelled last minute, freeing my Sunday up to go to a tournament.

The format was one that I have never really played in before and it piqued my interest – 150 points, Rebel Aces allowed, knockout – 2 losses and you can go home…(or play friendlies)

With 7 players turning up the owner stepped in to ensure there were no byes.

Choosing a list

Rebels or Imperials…I chose both and started to ponder things.

Imperials were Darth Vader + Proton Rockets + Outmaneuver + Engine Upgrade, Black Squadron Pilot + Draw their Fire, Rexlar Brath + Heavy Laser Cannon + Veteran Instincts, 2 x Sigma Squadron Pilots

Rebels consisted of Keyan Farlander + Heavy Laser Cannon + Push the Limit + Bwing/E2 + Weapons Engineer, Roark Garnet, Chewbacca + C3PO + Gunner + Millenium Falcon, Wedge Antillies + R2 + Push the Limit + Engine Upgrade.

Both these lists I considered would do well as they had high Pilot Skill to combat uncloaked phantoms, but in the end i chose the Rebel list.

Wedge AntillesPush the LimitEngine UpgradeR2Chewbacca FalconGunnerC-3POMillenium FalconRoark GarnetKeyan FarlanderPush the LimitWeapons Engineer   Bwing-E2   Heavy Laser Cannon

Players – Martyn Gough, Melvin  , Rich Tansey, Craig Sharp, Terry Carr, Grahame Mulliss & myself Chris Taylor with Rich Lacey acting as a spare.

The Plan

Without knowing anything about others lists and 150 point games really opening up some nice combos i was hoping that my PS 12 out put and Chewie would help solve that pesky Phantom issue.  Roark is never meant to fight but just stay at range three and if he gets a shot its a bonus.  Wedge does what he does and with the boost can hopefully get into the right position to deal a killer blow, Keyan i hoped would work – the round where he needs to shoot i would take PTL with a barrel roll or a focus and target lock saving the focus for defense if needed.

Would it work though?

Onwards and upwards to see how things would pan out…

Round 1 – vs Martyn and three tooled up Imperials,

  • Whisper +Advanced Cloaking Device + Veteran Instincts + Fire Control System + Gunner,
  • Colonel Vessery + Heavy Laser Cannon + Veteran Instincts + Assault Missiles,
  • Boba Fett + Proton Bombs + Weapons Engineer + Flechette Torpedoes + Predator + Assault Missiles + Slave-1

Things were about to get messy, the imperials had the drop on the rebel fleet with Pilot Skill 8,8,9 to my 4,5,7,9 so i spread out hoping i could take it slow and get my ships to bear before he could engage.  Round 1 and i actually remembered to take photos so here is their story.

DSCN0001

After exchange of fire the falcon is left on a single point of hull with just Boba Fett to shoot…but to the rescue comes Wedge causing a Blinded Pilot Critical leaving Boba Fett rolling no dice and with that Keyan blew him from the sky.

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Not to be outdone the imperials chase down Chewie but in doing so leave an opening and Whisper goes down.DSCN0005

Not one to give up Colonel Vessery takes the fight to the Rebels causing Keyan be destoryed.DSCN0006

The star of the show, Wedge, did not lose his cool and closed to point blank range to destroy the Colonel.DSCN0008

Roark spent the game flying around rescuing the recently shot down pilots, but was the star of the show giving Chewie what he needed to put the initial damage onto Whisper.

Win for the rebels 150-94

DSCN0009 Games in progress

Round 2 – Rich T

Rich was flying an Elite Rebel list of three A-wings and 2 B-wings, embracing the spirit of the Aces he had:

  • Tycho Celchu + Veteran Instincts + Chardaan Refit + Stealth Device
  • Jake Farrell + Veteran Instincts + Chardaan Refit + Stealth Device
  • Gemmer Sojan + A-Wing Test Pilot + Veteran Instincts + Chardaan Refit + Stealth Device
  • Keyan Farlander + Veteran Instincts + Heavy Laser Cannon + Advanced Sensors
  • Ibitisam + Veteran Instincts + Ion Cannon

Now before i get into this game i have to mention Rich’s first game vs Grahame everyone had finished except these guys and with 5 mins to go it was 0-0 eventually the game was won by Rich as Grahame flew Krassis off the board!

Rich vs Grahame in the great battle of evading DSCN0010

Knowing how hard it was to hit the A-wings I decided that the way forward was to take out the B-wings first and I set this up to go forward.

With Rich having the Pilot skill i set up in a corner so that i could bring all my guns to bear, Rich set up with his A-wings in line and the B-wings looking to come around the flank.

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The forces engage with Rich’s Keyan Farlander going down in the first pass, but Wedge is Ion’d and heading towards an asteroid with no shields

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The A-wings turn in to bring their guns to bear,

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Chewie boosts to safety while the A-wings get behind Wedge and Keyan, but fail to make the most of their shotsDSCN0016

Keyan and Ibitsam face off with Keyan coming out the winner, whilst Chewie chases down Jake.DSCN0017

After leading the remaining rebels on a merry old dance eventually Jake was bracketed by the remaining ships and was destroyed.

Two from two and things were looking good for the Knock out with a 150-37 win.

Game 3 vs Melvin and an 4 X-wings and an E-wing list, it was a lot of attack dice and this scared me especially if all those ships could be brought to bear in one turn.

  • 3 x Rookie X-wings with R2 Astromechs
  • Wedge + Shield Upgrade + R2 Astromech + Outmaneuver
  • Corran Horn + Veteran Instincts + R2-D2 + Shield upgrade + Fire control system

With a split set up Chewie was concerned of the triple rookies on the flank, as for the remaining ships i wanted to get Wedge taken down as he could be a real threat to Keyan or Chewie.

DSCN0018

Chewie takes the brunt of the rookie’s fire, but survives to take out Wedge

DSCN0019

The ships re-position for the next round and Keyan judges his turn to combine with Chewie and blow a rookie from the sky.

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With the ship advantage the rookies are destroyed and the chase is on for CorranDSCN0022

150-0 win (although my squad was pretty beaten up)

Three games, three wins and 4 players left going into the last round and I had played all three but they had not played each other.

I drew for my sins Rich and his elite ships again, the result was the same, although I lost Wedge early i managed to kill his B-wings and despite losing Roark for the first time over the weekend I ran out 150-56 winner.

Time to call out Honest Sith’s Insurance brokers

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In the other game Martyn beat Melvin leaving me on a 4-0 record and Martyn on 3-1.  With the time 5.30pm and the potential for 2 further games to try and decide this (I lose one and the a final game as a decider) we could have been looking at a 9pm finish and so we decided to call it there.

Tournament thoughts

Keyan Farlander – wow what a pilot, certainly man of the match, although I think in part due to Chewie taking the heat off him. Burning the stress to shoot was really effective.  Roark was a close second, this is the first time i have flown him with no upgrades and i think that was best as it meant I did not need (nor was i tempted) to fly him close to any fighting like i would have done if he had a turret – he actually took down a B-wing at range 3 in the last game too!  Gunner on Chewie or the Turret on Roark – gunner was certainly the better option.  I think weapons engineer was slightly wasted and Jan Ors on Roark would have been possibly a better choice.

The format knowing it was 2 losses and you were out was fine for this weekend, however we all underestimated how long this could go on.  With just 8 players we needed a potential 6 games and with 90 mins being allowed for each round there just was not enough time in the day.  If we had dropped to 100 point games and 60 mins we would probably have had the time to fit these in.

Still I was more than happy with a 4-0 winning record and took a small ship home with me at the end of the day.

A big thanks to my opponents and Martyn for organising and Rich for hosting this at Sanctuary Games,

I will be back for another tournament.

One final note was to the guys I did not play and their lists.

Grahame

  • Krassis Trelix + Heavy Laser Cannon + Gunner + Homing Missiles
  • Capt. Jonus + Proximity Mines
  • Turr Phenir + Veteran Instincts
  • Soontir Fel + Push the Limit
  • Dark Curse

Terry Carr

  • 4 X-wings and a Y-wing (unfortunately i missed taking notes of his list)

Craig Sharp

  • Dark Curse
  • Backstabber + Shield Upgrade
  • Obsidian Squadron
  • Howlrunner + Veteran Instincts + Stealth Device
  • Whisper + Advanced Cloaking Device + Veteran Instincts
  • Krassis Trelix + Stealth Device and Proximity Mines

One last note I am assisting in running a tournament in Derby, England on the weekend of 21-23 November.  If any of you readers would like to attend details can be found here http://bloodandglory.baddice.co.uk/

Thanks for reading and see you next time.

Chris

X-Wing Escalation Round 4

Well the last round was upon us and I was up against James and his TIE Defenders…supported by Whisper.

Delta Squadron Pilot  Delta Squadron Pilot 

Rexler Brath Veteran InstinctsHeavy Laser Cannon

WhisperAdvanced Cloaking device Advanced SensorsNavigatorVeteran Instincts

My list had Turr Phenir and Push the Limit on him and the Royal Guard, with Capt. Jonus and 2 defenders with Heavy laser cannons.

We set up in opposite corners with my interceptors trying to get around the flank, James had the initiative due to being one point lower than me.  I turned my defenders into the fight and as the ships approached managed to get several shots off, but only succeeded in stripping away the shields from one defender, in return I lost the shields on one of mine.

This is where I started to make mistakes, I had not been thinking straight and forgot about initiative and James blocked me with his defenders causing a triple ship pile up.  With both rexlar and whisper getting into range they did 7 hits out of 8 on Jonus who failed to dodge any and was blown from the sky.  In return I stripped a few shields from the other defender, but it was looking bad.

Defender Traffic Jam

Defender Traffic Jam

Que mistake 2 instead of regrouping I tried to maneuver to get shots, i should have flown off and got myself into position, this culminated with the royal guard landing on an asteroid and instead of being behind the defenders with a barrel roll boost he was right in front of both and with no shot – oh the shame, James took no pity and blew him from the sky.  Turr had tried to out flank Whisper, but to no avail and with a bunch of shots and failed dodges Whisper took him down before he could return fire.

WIth just two defenders vs all James ships i managed to get a consolation defender, and for a moment had several hits and a crit on Whisper…but he dodged enough to take the shots on his shields.

Now it was just a case of when not if and Whisper took down one defender with Rexlar pinning the other down and the game was over.

I was down 150-30

Conclusions

I needed more practice with this last list and James flew his list really well, the early mistakes really hit me badly, and i threw away both Interceptors when I had no need to do so these guys were in a great position to do some real damage and would hopefully have meant it was tit for tat ships for a while longer.

Whisper with the high PS and Navigator meant I really had no chance of getting him pinned down as he was always moving after my ships and I needed to rely on killing the other ships fast to enable me to get whisper in a cross fire and hope!

Hopefully the remaining games will be played soon and the final results issued, just as soon as i know them i will post them up here.

Thanks for reading.

X-wing Escalation Round 2

Although we have made it to round two, i am still yet to play a game at Santuary…maybe next time. So Andy suggested the Lincolnshire Poacher in Nottingham.  

Before the game I had looked at Andy’s list and had considered how i needed to fly my ships, for details have a look at my Round 1 blog

The Squadrons

With the asteroids down, we deployed in opposite corners, me in formation with Delta #13 having the Heavy laser cannon mounted and was deployed closest to the board edge.

Deployment

Despite my thoughts initially about staying out of Etahn’s fire arc, Andy flew him straight down the board, and for some reason I dismissed him from my mind i was so focused on taking out Airen Cracken and Ten Numb.

Tactical maneuvers

This was almost my downfall as he flew in from the flank blanketing my ships with his sensor arrays, this allowed Ten Numb to gain a double crit, on Delta #13 but fortunately one was saved.  Airen took another hit off Delta #14, but then it was the Imperials chance to fight back, and with a focused HLC shot at Airen he took 4 hits, dodging one to stay in the game.  Jonus clipped Ten Numb dropping a shield.

Fire at will

Airen was now running scared and banked to get out of the arc of the imperials, fortunately flying so close that he could not be targeted, however with Ten Numb, Jonus and Delta #13 all performing K-Turns they fired on one another with shields being burnt on both sides.  Fortunately Etahn clipped an asteroid and ended up directly in front of Delta #14 who did not shirk his duty and promptly took his shields leaving him on one hull.

Running the gauntlet

The following turn all the ships tried to disengage, and the shots fired were largely ineffective, but both sides had all their ships alive, so it was with several long range shots Ten Numb took three long range hits on Capt. Jonus then in the crossfire he failed to dodge the incoming fire from Etahn and was the first casualty of the battle.  However in return Delta #13 took aim with his HLC and blew Ethan from the skies, taking faith from his imperial comrade Delta #14 took focusd his fire and Airen was clipped spinning into a nearby asteroid.  With things looking grim Ten Numb tried to disengage, but with two delta squadron on his tail he was destroyed before he could plot his escape to hyperspace.

5 Death at range

The battle in the end going to the imperials and a 90-22 victory.

Aftermath

There were a few mistakes on both sides, me forgetting Etahn’s ability, although I did want to focus on the other ships, i had not intended to let him get on my flank by so much.  The mistake on Andy’s part was a dial error in not putting the right maneuver down for Airen which meant he was just outside of range 1 of Ten Numb so his ability was wasted.

Bizarrely three of the ships were taken out on the same turn and all the shots were at range 3, i was particularly disappointed in Jonus failing to roll 1 evade on 4 dice, coupled with Andy’s 6/6 hits (but that made up for my luck in shooting his ships earlier), but with a K-turn and stress he could not dodge.  This was a double blow as the delta lost his HLC re-roll and only took two hits on Etahn, but it was enough ditto for my shot at Airen Range 3 and snuck the one hit through that was needed.

Next up is ….I don’t know, unfortunately my next opponent has not pre-submitted their list so I will be flying into the unknown.

My list has now expanded to include a TIE Interceptor which I hope to use as a flanker, and the rest of the force will hopefully act as a hammer…but what will I be facing…

X-Wing Escalation

Some people from my local gaming store decided to run an escalation event over several weeks and i took the opportunity to jump right in.

Sticking my money where my mouth is (see my Defender blog) I wanted to run TIE Defenders in my list and so what better way to fill out 60 points than 2 Delta Squadron Pilots.

My plan though was to beef these up with Heavy Laser Cannons and Captain Jonus in support.  I had to do this in stages, to round 2 would be Jonus and HLC on one delta.

After this I needed to add another ship and wanted something with a little punch and the Royal Guard TIE + HLC on the other Delta provided this.  It would hopefully allow for the Interceptor to act as a flanker.

My final choice was Turr Phenir, I really like this pilot for his flexibility, the remaining points allowing Push the Limit on both the Interceptors.  All there was to do was to was submit this and see how things panned out.

Escalation Squadron

Escalation Squadron

 Captain JonusDelta Squadron Pilot Heavy Laser CannonRoyal Guard PilotTurr PhenirPush the Limit   

On to the Games 

Round one I had been drawn against Simon Kane, a relatively new player, but I was not sure what he was taking he turned up on the night.  

His list was Howlrunner w. Swarm Tactics, 2 x Black Squadron and an Academy TIE.

 HowlrunnerSwarm TacticsAcademy Pilot Black Squadron Pilot 

With an excellent initiative grab by myself i had the benefit of setting up first and also going ahead of his one academy TIE…

Our set up was diagonally opposite and with a good clump of asteroids in the middle of the board I felt i had the upper hand in navigating these.

Squadrons approach through the asteroid field

Squadrons approach through the asteroid field

The initial shots when they came in were from us both underestimating ranges, leaving two black squadrons vs my two defenders.  Fortunately I rolled up 6 hits destroying one TIE for the loss of 2 shields on one defender.  The next turn saw an error from Simon with Howlrunner clipping but landing on an asteroid, taking full advantage one defender put his shots into her, the other defender taking 2 shields, but coming through unscathed.  With Howlrunner taking a hit as she moved away from the asteroid, the defender on her tail took full advantage completing the job and blowing her out of the sky.  Despite some good maneuvering the TIE fighters failed to hit the defenders even at close range, and with 2 vs 2 the defenders performed their signature k-turn keeping the black squadron in their sights, with two fully focused shots he could not dodge the incoming fire, this was enough for the Academy pilot who had seen all his betters destroyed and he flew off to fight another day.

Result 60-0 win. 

Despite some initial concerns over the mini swarm, the mistake of Howlrunner hitting the asteroid and some shocking dice rolling in the attack meant the defenders came through with a solid win.  This could easily have gone the other way.

Next up I will be facing Andy Pelton and his second round squadron of Etahn A’baht (32) + R2-D2 (4) + Predator (3), Airen Cracken (19) and Ten Numb (31).

Etahn A'Baht Predator R2-D2 Ten Numb Airen Cracken

So three on three and all of his looking at putting critical hits on my imperial ships with almost every shot.  I really need to keep the principal of take on ship down at the front of my mind for this.  The B-wing cannot dodge for toffee, but can easily be focused and target locked with Airen’s ability combined with Ethan this should be a guaranteed hit every turn.  However he has 8 HP.  Airen is the weakest ship, and also a really powerful one, but he has to shoot to trigger his ability, so that (if i survive) means i will be able to shoot back.  With predator and R2-D2 if i go for Etahn i need to take him out of he will jsut regenerate shields and my time wasted.  I think therefore i need to take on the B-wing or Z-95 to start, and again make the most of my ability to k-turn and use an action.  The next article will determine how i fare.

Thanks for reading and see you soon. 

 

Big Bang – X-Wing tournament @ Sancturary Gaming Centre

Well the time had come to play in my second x-wing tournament and i was really looking forward to it. I wanted to fly a different list to the one i took to Dreamlike in January and so picked the following list.

X-wing – Wedge + R2 astromech
X-wing – Biggs
Y-Wing – Gold Squadron + ion turret
B-Wing – Blue Squadron

My Fleet

My Fleet

In my normal way I only played a few games with this list to see how it would fly and it was nice to do so it was in! But thanks goes out to Eddie, Adam and Andy who played this in the week. 1-2 vs Eddie, 2-0 vs Adam and 2-1 vs Andy. So going in with 5 wins 2 losses seemed good to me.

The losses in the run up were to Krassis Trelix lists with TIE support…

Onto the tournament, this was held at the newly opened (4 months or so) Sanctuary Gaming centre. The venue is a really nice place located in an old church in Sutton in Ashfield. Now, for my sins, I used to get dragged to a church like this as a kid, but it has been a while, I never remembered churches being so cold. It was about 5 C (41 F) degrees outside and boy it felt even colder inside, still that’s what you get for playing in a 200 year old building with no heating!

Definitely a place to wear an extra jumper to, although I am looking forward to some summer games when the temperature should be nice and cool inside while it is baking (for the UK) outside!

Games

So an 18 strong group of players turn up and the random draw pings me against Andy in round 1…well seeing as we play each other each week we asked if a swap was ok, and so my first round opponent became Martyn Gough, the organiser of the event.

Game 1
Martyn was flying 2 B-wings with advanced sensors, X-wing with Biggs, Roark Garnet in HWK with Ion cannon and Intelligence agent.

Martyn's Fleet

Martyn’s Fleet

The game started well for me with Biggs going down and Roark taking a PS0 critical, but from there went down hill. Roark made in two turns a B-Wing PS12 and both times the b-wing took 4 hits on an x-wing with a single shield killing both Wedge and Biggs over two turns.

I tried my best and took down Roark and a B-wing in return, but the last B-wing took down the Y-wing with ease.

A good game that really showed the benefit of advanced sensors, Martyn played this really well, although I do think he got lucky downing both X-wings.

Game 2

Andy Pelton – 3 Academy TIES 1 with Stealth device, Howlrunner + Stealth device + Swarm Tactics, 2 TIE Bombers with proximity mines

Andy's Fleet

Andy’s Fleet

The game vs andy got off to a good start with the asteroids causing him to break his formation allowing the Stealthed TIE to be shot down, Howlrunner crashed into the back of another TIE and the Ywing ioned up a bomber, this further crash mix up gave the rebels the upper hand and they picked off the remaining imperials one by one.

Game 3
Gavin Gilles – X-wing with Biggs, 2 x Red Squadron X-wings with R2 astromech, Dagger Squadron B-wing with Advanced sensors

Gavin's Fleet

Gavin’s Fleet

Almost the mirror match for me and maneuvering alowed me to avoid having to shoot Biggs taking out the Red Squadron Xwings with the help of a direct hit by an asteroid after the ioned Red X crashed.

Wedge then gambled in flying through an asteroid to get up close and personal with the B-wing. Rolling up 4 crits! shame the B-wing had all 5 shields left. With 4 vs 2 and wedge on the tail of the B-wing Gavin called it a day.

Game 4
Ben Johnson – Krassis Trelix with Heavy Laser cannon, Recon Specialist, Slave 1, Vader in TIE Advanced with Veteran Instincts, 2 Academy Pilots

Ben's Fleet

Ben’s Fleet

Damn, damn, damn, Trelix i knew this was going to be hard on me and it was, Ben flew well and despite taking out Vader and a TIE I had nothing to take down Trelix and Ben ran out the winner.

Game 5
Scott Reed – Wedge in X-wing with Swarm tactics and R2 astromech, Biggs in x-wing with R2 Astromech, 2 Rookies in x-wings

Scott's Fleet

Scott’s Fleet

Another mirror match, Scotts first pass saw my Biggs die before he got to shoot despite me having initiative. Things were looking bad, but Scott mis-maneuvered Wedge leaving him with no shot and Biggs was shot down and Wedge’s shields dropped. The b-wing and x-wings trading shots left the teams down to wedge each a red x and my y wing. The two wedges shot each other up and mine survived on a single hull point.

With the other red x ioned flying away from the fight he just dodged the next ion and turned wedge shot and failed to dodge at long range with the red x on 2 hull and the y with no shields it was a fight to the death. The y-wing finally succumbing to superior firepower and the red x won with a single hull point.

Probably the closest game of the day, which could easily have gone either way.

Results

Well I am not sure but will update this as soon as I know.

Scott’s Dad Mr Reed won with a 7 TIE swarm
Marcus Pit came second with Lambda Shuttle and his TIE friends
There were a bunch on 15
More on 10
some lower
then Andy Pelton with the wooden spoon

My only niggle of the day is that the results were not ready for the end of the event, but that was partly down to Martyn not knowing the spreadsheet well enough to sort the final places by strength of schedule.

Prize support was ace – the participants got a Alternate Gold Y-wing card, the winner (think his name was Craig now i think more on it) won the new Interceptors (if they ever make it to the UK), the top two won a nice glass trophey and also a Mauler Mithel alternate card. There were also some acrylic tokens won on the day. Finally Sancuary gaming gave out some in store credit in prize support.

Oh did I mention it was cold – wrap up warm if you head up to this ace venue. Plenty of coffee and tea available all day to the players too.

Listen up Rookie

Another day and other tournament I ended up on 2 wins and 3 losses and I feel that in two of the games (Scott and Martyn) on another day and with other dice I could have won, especially vs Scott where it came down to the last rolls of the game!

I really struggled in the practice games and in the tournament vs Krassis in the Firespray, I am still not 100% sure on what to do, probably I should go all guns for it hoping to get some good crits that reduce its effectiveness, and be damned that the TIE’s are shooting me on the way in.

The inclusion of Biggs really helps keeping the B & Y-wing alive to keep them effective, the two “mirror” lists i faced both finished on 3 wins though.

Can it beat a swarm list – not sure since i have not played it, could it have won 3 or 4 games at the weekend? Yes i think it could.

I really enjoyed this list, flew it well overall, I did make some rookie errors that cost me a shot here and there, but that’s where practice comes in. By the time my next tourney comes around I expect i will fly another new list.

Thanks for reading.

Chris