So although I decided to keep with the principle of what I wrote in the build up blog https://mincoire.wordpress.com/2014/03/18/sheffield-patriot-games-store-champs-build-up/ with some tweaks to my list I had settled it down from those discussed to the following 5 ship list
Omicron Shuttle with Vader
Scimitar Bomber with Concussion Missiles and proximity bombs
Turr Phenir with Push the Limit
With a chance of a practice game on the Thursday night my mate Adam came over and we had a couple of interesting games.
The first was Adam with 4 rebel ships – Green Squad Awing + PTL and Concussion Missiles, Red Squad Xwing with R2 astromech, Biggs with R2 Astromech and Y-Wing with ion cannon.
I took a spread formation to try and make him break up his firepower, with Turr on the flank and big white meandering through the asteroids to give him as many options as possible.
Imperial patrol moves to intercept a rebel invasion force
Adam duly did this with the Ywing breaking off to make use of his 360 ion turret in the Alpha strike Biggs went straight back to the medical ship for some serious healing, in return the imperials suffered some damage but came through with all ships flying.
With the Imperials focusing their fire on the Ywing the rebels managed to take down a TIE fighter.
Vader mind games pulls the rebels into the imperial trap
With the destruction of the xwing the Imperials moved in for the kill
We had time for a second game so Adam changed his list and took a 6 ship imperial list… 2 TIE advanced, 3 TIE Fighters and an Interceptor. With him outnumbering me I took a compacted formation so that hopefully I could bring all my guns to bear on a single target.
Imperial training maneuvers
As expected a few ships went down and everyone congregated in the middle of the board for a tea party, although the only crashes were Adam into Vader – the wrong guy to annoy! Once he realised that the paint work on his shuttle was chipped he used the full power of the force to take it out on the opposing pilots responsible.
Time to call Honest Sith’s insurance…
With some final turns my imperials gained the edge and took the modified win.
Last minute changes
With two days to go and no more games I kept looking at the list and the biggest issue was that the bomber was rarely in the right place to drop the proximity mines and with the 2 speed he was struggling to get a target lock on ships unless he zoomed forward. So i upgraded him to a Gamma Squadron with Concussion torpedoes and seismic charge.
The Big Event
14 players had turned up to play at the event so it was a good field, one of the initial things that we could see was that there were 5 imperial shuttles at the event all in different lists. There were also a couple of swarm lists a double fire spray list or two and basically limited rebel forces.
The venue was well set up with just enough space, although tight, it was manageable. Cheap all day parking was right around the corner, Sheffield city centre was just up the road, and greasy kebab shops down the road!
Patriot Games Store Championship
With all the players showing up we all received a promo card of Ten Numb, these little touches are what I love about the game, and so at least I was going home with something.
So the random draw saw me paired off against Ben Johnson – one of my regular opponents, but hey with several guys I know this was probably always destined to happen at some point. 4 rounds 75 mins here we come…
Ben took a double Firespray list with a totally tooled up Kath Scarlet and Krassis Trelix.
Ben’s List – Round 1
Ben had told us all that he was taking this list a few days before and it was one I did not want to face, the high pilot skill would outshoot my guys, so my plan was to try and take down one ship at a time and so I focussed on Kath as she held the most points. With this in mind Turr went off on the flank and the rest flew at the Bounty hunters.
The bomber was blown from the sky in the opening salvo before he even fired a shot, the assault missiles chipping off a hit on a Fighter and the shuttle, but with focused fire Kath lost all her shields and took a crit from Vader, followed on a subsequent turn by a second crit, it was a gamble but hampering Kath was worthwhile and left her on a single hull point which allowed Turr to finish her off next round.
With Kath struggling to pilot her ship Turr finishes her off
Krassis was now flying on borrowed time with three ships against one he managed to take down Vader but not before suffering serious structural damage and the constant nipping of the TIE’s took him down.
Win to me 99-60 wipe out
Next up was a new opponent – Timo – flying 2 Red Squadron Xwings and 2 Dagger Squadron Bwings with Ion Cannons
The game went well for me and despite having some red hot dice at the right time there was one big error made. I managed to take down a Bwing early on with again a flanking Turr with Vader blowing up the Ion cannon this meant the shuttle was safe from being escorted off the board (it could only now take one ion a turn which gives at least one turn for a maneuver)
So the error well I kept on mucking up my maneuver with a TIE and failing to judge the distance to clear the base of the shuttle which meant he was right at the back of the board. However he came free just at the time when the X-wings wanted to K-turn to get into the game, with a regular move he landed in the only spot on the board that meant both X-wings crashed into him, so not only were they stressed, facing with their backs to my ships the only target they could of had was the TIE they had crashed into! at this point in the game it was 50-48 points to me so it was the pivotal moment of the match.
K-turn what k-turn
With this the imperials killed one and stripped the shields on the others, with the number superiority it was a case of mopping up the remaining ships which was duly done.
Win 100 – 48 wipe out
This time I was facing off against James Hewitt – who had a Shuttle and Two Bounty Hunters
James Hewitt – Round 3
He set up with an interesting formation that I had not come across before with all three sideways on the back edge, anyway in my mind I needed to again focus fire, but at the same time I thought that Turr could get behind the shuttle and that he duly did and single handedly stripped away shields and hull. This though was not the pivotal moment, again as I have said before this game is all about maneuvering. Knowing that James had some tough ships I focused fire on one bounty hunter stripping away shields and hull. Leaving this…
…come on and do the conga…
Basically my ships moved first and crashed, this meant james ships were stuck, to make things worse he dropped his seismic charge blowing up the rear Firespray and damaging the shuttle! After this turn the shuttle was down and I had only taken 1 hit on Turr and an TIE from the seismic charge.
Needless to say the remaining firespray went down in short shift.
Win 100-0 wipe out
Now all of a sudden I realised that this was the best I had ever done at a tournament previously I had only won two games, and with only one other player on three wins I went off to find Lee Duncan to fight it out for the championship.
Lee Duncan – Shuttle and 5 TIE fighters
Lee Duncan – Round 4
Setting up opposite each other we started the final round with the winner taking the prize.
Vader vs Vader…
The big question was who had the “real” Vader We both made a fairly aggressive start moving fast up the pitch, this left my shuttle in range of two PS6 TIE’s with a hit + 2 Crits and 1 dodge Vader shot his force lightning taking one TIE down this was a big bonus to me as we were now down to the same number of ships for the loss of two shields.
Lee focused his fire on my shuttle, but a combination of bad rolls to hit and the odd dodge left my Vader alive. The TIE bombers proton Torpedoes and Turr Phenir hit for 7 on Lee’s shuttle and he rolled no evades! With three hull points left my Vader opened up and with his force lightning took down the impostor.
Then came the interesting point in the match, I forgot to drop my bomb before revealing my dial I had it planned but then just forgot at the critical time. As it was the final there were no take backs, the rules are the rules and both of us wanted to win, but then Lee made a similar mistake and shot with his PS4 pilots effectively skipping two of his PS6 guys. In a regular game I believe we would have both given take backs, but in the last game we both stuck by the rules. Either way it did not effect the game negatively and we both carried on flying, rules are the rules and it is more sporting to play by them than use “puppy dog eyes” for take backs.
Feel the force
Lee’s luck deserted him though at this point and pretty much every hit I put on him went through his defenses, “the real” Vader tried to get out of dodge landing on an asteroid, surviving the first hit, but failing to dodge the second and the shuttle crashed and burned.
Most others around us seemed to have finished and a mini crowd was gathering, but Lee was by now flying on empty and down to two TIE’s both on a single hit and mine were largely undamaged. The final shot of the game with my TIE fighter flying through an asteroid, shooting 1 hit and Lee picking up his three evade dice and stating to the watching crowd, “three blanks” sure enough the prediction came true and with that the match was over.
the championship shot!
Win 100 to 24 wipe out
This was certainly the hardest of the games and certainly the most tactical, there were very few errors by either team, and it pretty much came down to the dice, today they were in my favour.
The whole weekend was really good and culminating in a win!
Now I need to arrange a pass out to a Regional Tournament…
A big thanks to all my opponents each game was cracking and they typically came down to a bit of luck and maneuvering.