Armada – Sheffield Regional 2016

Background to a list

With some practice games under my belt and games at our local gaming club, Sanctuary Gaming Centre, I hoped I was prepared for the Regional.

Having played rebels almost exclusively since the game came out I was looking at taking one of my favourite leaders, General Dodonna.

Dodonna

My main reason for this guy is his ability to affect the critical hits given to the opposing fleet, and although there is everyone’s favourite Structural Damage there are some other juicy cards to fish for, (Faulty Countermeasures and Coolant Discharge are two that complement my list nicely, although there are plenty that are great).

Having run some various lists in the past I was debating over what may be best to take and reviewing the FFG community page I took a fancy to Lyraeus’ “Dodonna the Oppressor” list.  I liked the synergy and how this could perform after a few practice games .  The question was how would I fare at the Regional, in an untested meta and with players that probably have played more games than I had.

So in summary this was 3 Corvettes with Intel Officer and Turbolaser Reroute Circuits, two Scout MC30’s with Ordnance Experts, Titles, Assault Proton Torpedoes, Intel Officers and Turbolaser Reroute Circuits.

The tournament

After a little bit of chat on the forums I was looking forward to meet up with a few of the people met there and more importantly get some games played.  It was looking like it would be a long day with 4 games to be played, with that in mind I decided to play my Store Championship Bye.  Arriving a little late at 10am I expected to see the games in full swing, but as it turned out they had just got underway.

So I got chatting with some of the other guys using their byes and  got to watching some games and looking at the lists out there.

An initial look about showed lots of Rieekan and Ackbar, a couple of Mon Mothma and two Dodonna’s (so i was in for a good shout for best Dodonna…)

On the Imperial side the favourites were Screed and Motti, with a smattering of Ozzel and one Tarkin.

I had a good chat with some guys including Pete Rees, Liam Tormey and Laurence Evans about lists the prevalence of Imperials and Motti and Screed.

Round 2

Well as we had all discussed pretty much the bye players all faced each other in the first round, it was my luck to face off against Liam Tormey whom I had been having a good chat with earlier. He had taken a double ISD list with Motti leading the way.

After taking the choice of first player i decided on his objectives, and this was to be my downfall, I chose Fire Lanes expecting to be able to take out an ISD early and then try and grab objectives later in the game.  I knew it would be an uphill struggle, but i had not appreciated how much of a struggle it would be.

With some initial trade off of shots and all the objectives going to the Imperials on turns 1+2 the Rebel fleet took out Motti’s flag ship on Turn three for the loss of a Corvette in return.  The success of this though had meant travelling at speed and although i was now around the back of the other ISD I was travelling too fast to claim the objectives.  At this point i made a decision to try and keep in the fight and minimise the losses, but some good rolls at the death changed the result from a 7-3 to Liam to 8-2.

Round 3

I was hoping at this point to get a good match up, but it was against a good player in David Bone and another Imperial list.

He took first player and chose my Intel Sweep to play, with the objective spread in my favour he set his ships to fast and proceeded to take the battle to me.  I think this is where my lack of experience cane to show as I was not used to this level of aggressiveness and instead of playing to my fleets strengths – i.e. keeping at range, I over committed and proceeded to lose ship after ship in quick succession.

I almost got back into the game as Demolisher clipped the ISD and lost Monferat but he managed to escape the following turn and ran to the hills.

The battle was over really fast, and at a 10-0 to David at least I had some time to grab a bite to eat.

Round 4

With a lot of time to think I realised that in Game 1 I had played correctly but picked the wrong mission, game 2 I had a good mission, but played the wrong game, so i really wanted to make sure i played the right game and took the mission when it was possible.

I drew my namesake, Chris Leffler in this round and facing yet another Imperial list and my 4th Isd of the day!  Chris has two gladiators in support of the flagship and Screed commanding.

This time I was first player again and chose contested outpost, knowing that for the first couple of turns I would be losing out, but hoping that the firepower I knew I could bring to bear would compensate for this.  After managing to set a trap for the Demolisher, I proceeded to roll 1 hit on my close range black dice of Foresight, fortunately the combination of fire had caused some defense tokens to be burnt! So with a panic Demolisher activated and took out a Corvette leaving me on a mission to focus fire, and between the remaining Corvettes the Demolisher was blown from the sky.

With the remaining Gladiator trapped on the far side of the ISD my remaining fleet poured fire into the Flagship taking it down on Turn 4.  Heavily out numbered the remaining fighters and Gladiator tried to take down Admonition but the ship flew to safety with a parting shot to the Gladiator leaving it wide open to the combined fire of the Corvettes and Foresight.

So having played my list correctly at last and despite losing the objective 4-1 i pulled out a 9-1 win in the last game.

Round up

It had been a long day and it was on to the award ceremony, despite my 9-1 I was not quite close enough to the other Dodonna admiral and also to my chagrin finished in 18th just a single point off the top 16.

Still the prizes were not over and to my surprise I heard my name called out, there was a prize for the top General of both factions outside the top 16 and I had managed that feat! It came with a nice mug and a gift voucher for the store.

I learnt a lot about my list and it still interests me and i would like to fly it again, but also seeing so many other lists out there and all the variations thereof I am tempted to change to something new.

The Venue

It was the second time I have been to Patriot Games back in 2014 where I won an X-wing Store Championship but it turns out they have moved and their new venue is really good for gaming with an entire room given over to gaming upstairs with the store downstairs.

The staff were really friendly and the event was run without a hitch as far as I could see, which is what you want from a tournament from the player’s perspective.

Lists

Liam

ISD II Intel Officer, ECM, Gunnery Team, XI7, Admiral Motti

ISD II Intel Officer, ECM, Gunnery Team, XI7,

3 x Tie Advanced, Jumpmaster, Dengar

David

ISD II, Wulff Yularen, XI7, SW7 Ion Cannons, Gunnery Teams, Expanded Hanger Bay, ECM, Avenger

Gladiator I, Engine Techs, Demolisher, APT, Ordnance Ecperts, Admiral Montferrat

Raider I, Ordnance Experts, Instigator

3 x Tie Bombers, Rhymer and Dengar

Chris

ISD II, Admiral Screed, Advanced Projectors, XI7, Boosted Comms, Leading Shots

Gladiator I, Demolisher, Ordnance Experts, Engine Techs, Assault Concussion Missiles

Gladiator I, Ordnance Experts, Assault Concussion Missiles

Howlrunner, Dengar, 3x Tie Advanced

Final Standings

Although I did not stay till the end the Final Battle was between Laurence and Pete, unfortunately the Imperials won the day beating the Stalwart Rebels.  Congratulations to Laurence and his triple Gladiator list.  Nice to see a Rebel Imperial final though.

Armada Sheffield Regional

 

 

 

 

 

 

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Star Wars Armada – Spring League

I was glad to see our local store Sanctuary Gaming Centre was running another league, after several debates I settled on a variant of my store championship list dropping the AF2 in favour of a fragile but hard hitting MC-30 Scout Frigate.

I have been using Armada Warlord Solutions to build and plan my lists as it is user friendly and allows easy export of lists.

For those that read my blogs, I have been out for a while busy working for a new company and found I had less free time.  Still been keeping up the gaming but no time to blog, despite feeling the need to often!

So I am happy to write about the latest star wars game, from FFG – Armada.  I have been playing since the release, entered into several leagues and tournaments. Managed to bag a Store Championship and am off to a Regional later in May, although totally undecided on the list to take for this at the moment.

 

The lists

Faction: Rebel Alliance
Points: 395/400
Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

CR90 Corvette A (44 points), Jaina’s Light ( 2 points), Intel Officer ( 7 points), Turbolaser Reroute Circuits ( 7 points)
Total = 60

MC30c Scout Frigate (69 points), Foresight ( 8 points), Intel Officer ( 7 points), Ordnance Experts ( 4 points), Turbolaser Reroute Circuits ( 7 points), Assault Proton Torpedoes ( 5 points)
Total = 100

[ flagship ] MC80 Command Cruiser (106 points), Admiral Ackbar ( 38 points), Home One ( 7 points), Intel Officer ( 7 points), Engine Techs ( 8 points), Electronic Countermeasures ( 7 points), XI7 Turbolasers ( 6 points)
Total = 179

Squadrons: Dash Rendar ( 24 points), 2 YT-2400s ( 32 points)

James’ list was 400 points on the nose:
Gladiator 1, assault concussion missiles, ordnance experts
Gladiator 1, assault concussion missiles, ordnance experts
Imperial II class star destroyer, Admiral Motti, Redundant Shields, xi7 turbo lasers, gunnery team, relentless, leading shots

Squadrons, Boba Fett, Soontir Fel, Mauler Mithel, Tie Interceptor,2 Tie advanced

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

My round 1 opponent was an old Nemesis – James Hawkins (who won the last league), we have had relatively even honours before, however the last time we met the battle was a squib and neither of us lost much in the way of ships on the way to a 5-5 draw.  I was determined to make an effort to score a win and was looking to play fairly aggressively.

As first player I decided to take the Hyperspace Assault mission, knowing this would remove a Gladiator from the scene for a turn or two and hopefully allow me to gain a good position on the table before it showed up.

Set Up

The space station was set central, and I placed asteroids on the imperial side to try to disrupt their deployment and potentially cause a critical if I could force them into the hoped positions. James spread the deployment points accross the board, but towards my left and I obliged with my set up looking for the MC-30 to out flank on the left and the TRC-90 and MC-80 moving to the right and up the centre. I spread my fighters accross the board.

James set one of his gladiators opposite the TRC and the Imperial Star destroyer opposite the MC80.  The fighters were all clustered around the Gladiator.

IMG_1533.JPG

IMG_1537

The Game

I sped the MC-30 up on the left with the plan to get him up close and personal to the Gladiator hopefully unleashing a double arc blast of 5 black and 3 red dice, coupled with Assault Proton Torpedoes I hoped to take it down in a single pass, especially if i could get a couple of long range shots off on the way in.

As it happened it all went to plan, except for the 5 black dice failing to turn up a critical, thus leaving the Gladiator on 1 hull (damn Admiral Motti).  This meant the corvette took the brunt of the shots off the Gladiator before he shot killing the Gladiator and dodged off to the rear of the battlefield. James had taken the opportunity to bring the third gladiator in to challenge the MC30 but even at speed three he only managed a long range punt and Foresight put paid to any damage being dealt.

The following turn as the new Gladiator rammed the Corvette  from the world, and the MC30 was looking in poor shape, at speed 4, a ruptured engine and 1 damage, fortunately i had dialed in an engineering, which cleared the critical.

20160417_145821

So with survival in mind I powered up and set a course to safety, to conserve points.

The game swung though as the Imp SD shot and moved up to medium range of the MC80, who promptly shot 11 damage and played an accuracy on Brace, leaving X-I7 to batter through the remaining front shields to leave the ship on half health, an attempted ram using engine techs failed but left the MC-80 in close range and out of the front arc of the Imperial SD for the next turn.  What followed was not pretty, another 12 damage shot to the shield-less front arc saw the flag ship blasted from the sky.

IMG_1552

With the Imperials looking in bad shape the MC-80 took on the gladiator, but with a natural roll of 4 accuracy there was not enough damage output and I had to rely on 3 rams to kill it off leaving the remaining fighters to scatter to the stars.

The final score was a big win to me scoring 400 – 116, with a MoV 284 left a solid so 9-1 to me in the first round.

Post Match Summary

Notes on the game, almost all the commands I chose were Navigation, although early on I dialed in some engineering and concentrate fire in case i needed these later.  The maneuvering ability on the MC-80 really needed these, and although it would be nice to have included the concentrate fire, it was my positioning that helped me to the win on this one.

Although on Turn 4 this game looked like it would end in a draw, but T5 was the turning point, with the front of the damaged Imperial Star Destroyer still in the side arc of the MC-80, James activated the Gladiator to try and get some extra shots off at the fleeing MC-30, but at the long range this was ineffective.   What it meant though was that instead of having a shot at the Imperial on a shielded face all the damage went straight to the hull. No accuracy rolled, but the brace was not enough to keep the ship flying, with the exact damage being taken to kill it.  Although i think i would have got him the following turn, but it would have meant that I did not kill the Gladiator and in return the Gladiator would have savaged the MC-80.

I could foresee the MC-30 taking some damage, but I failed to grasp just how much, both times I was just in range of the chasing ships, and got away with the critical hit, fortunately as I was already at speed 4 taking the engineering was a no-brainer at this point (with an entire half of the board to fly into.  My fighters did their job well and although they went down fast they pinned the imperial squadrons in place long enough for them not to worry my ships.

Round two to come, several opponents to face, will it be more Imperials or Rebels…

Edit – 6th May

Other results in the league are in:

Greg Milne vs Daniel Scott (Imp vs Imp) – 174 to 171

Rich Tansey vs Martyn Gough (Rebel vs Imp) – 383 to 127

Next round is

Chris vs Rich

Daniel vs Martyn

James vs Greg