Life moves in mysterious ways, a friend was meant to come and stay the night and whilst here “wanted to try out that new X-wing game”. Unfortunately he cancelled last minute, freeing my Sunday up to go to a tournament.
The format was one that I have never really played in before and it piqued my interest – 150 points, Rebel Aces allowed, knockout – 2 losses and you can go home…(or play friendlies)
With 7 players turning up the owner stepped in to ensure there were no byes.
Choosing a list
Rebels or Imperials…I chose both and started to ponder things.
Imperials were Darth Vader + Proton Rockets + Outmaneuver + Engine Upgrade, Black Squadron Pilot + Draw their Fire, Rexlar Brath + Heavy Laser Cannon + Veteran Instincts, 2 x Sigma Squadron Pilots
Rebels consisted of Keyan Farlander + Heavy Laser Cannon + Push the Limit + Bwing/E2 + Weapons Engineer, Roark Garnet, Chewbacca + C3PO + Gunner + Millenium Falcon, Wedge Antillies + R2 + Push the Limit + Engine Upgrade.
Both these lists I considered would do well as they had high Pilot Skill to combat uncloaked phantoms, but in the end i chose the Rebel list.
Players – Martyn Gough, Melvin , Rich Tansey, Craig Sharp, Terry Carr, Grahame Mulliss & myself Chris Taylor with Rich Lacey acting as a spare.
Without knowing anything about others lists and 150 point games really opening up some nice combos i was hoping that my PS 12 out put and Chewie would help solve that pesky Phantom issue. Roark is never meant to fight but just stay at range three and if he gets a shot its a bonus. Wedge does what he does and with the boost can hopefully get into the right position to deal a killer blow, Keyan i hoped would work – the round where he needs to shoot i would take PTL with a barrel roll or a focus and target lock saving the focus for defense if needed.
Would it work though?
Onwards and upwards to see how things would pan out…
Round 1 – vs Martyn and three tooled up Imperials,
- Whisper +Advanced Cloaking Device + Veteran Instincts + Fire Control System + Gunner,
- Colonel Vessery + Heavy Laser Cannon + Veteran Instincts + Assault Missiles,
- Boba Fett + Proton Bombs + Weapons Engineer + Flechette Torpedoes + Predator + Assault Missiles + Slave-1
Things were about to get messy, the imperials had the drop on the rebel fleet with Pilot Skill 8,8,9 to my 4,5,7,9 so i spread out hoping i could take it slow and get my ships to bear before he could engage. Round 1 and i actually remembered to take photos so here is their story.
After exchange of fire the falcon is left on a single point of hull with just Boba Fett to shoot…but to the rescue comes Wedge causing a Blinded Pilot Critical leaving Boba Fett rolling no dice and with that Keyan blew him from the sky.
Roark spent the game flying around rescuing the recently shot down pilots, but was the star of the show giving Chewie what he needed to put the initial damage onto Whisper.
Win for the rebels 150-94
Games in progress
Round 2 – Rich T
Rich was flying an Elite Rebel list of three A-wings and 2 B-wings, embracing the spirit of the Aces he had:
- Tycho Celchu + Veteran Instincts + Chardaan Refit + Stealth Device
- Jake Farrell + Veteran Instincts + Chardaan Refit + Stealth Device
- Gemmer Sojan + A-Wing Test Pilot + Veteran Instincts + Chardaan Refit + Stealth Device
- Keyan Farlander + Veteran Instincts + Heavy Laser Cannon + Advanced Sensors
- Ibitisam + Veteran Instincts + Ion Cannon
Now before i get into this game i have to mention Rich’s first game vs Grahame everyone had finished except these guys and with 5 mins to go it was 0-0 eventually the game was won by Rich as Grahame flew Krassis off the board!
Knowing how hard it was to hit the A-wings I decided that the way forward was to take out the B-wings first and I set this up to go forward.
With Rich having the Pilot skill i set up in a corner so that i could bring all my guns to bear, Rich set up with his A-wings in line and the B-wings looking to come around the flank.
The forces engage with Rich’s Keyan Farlander going down in the first pass, but Wedge is Ion’d and heading towards an asteroid with no shields
The A-wings turn in to bring their guns to bear,
After leading the remaining rebels on a merry old dance eventually Jake was bracketed by the remaining ships and was destroyed.
Two from two and things were looking good for the Knock out with a 150-37 win.
Game 3 vs Melvin and an 4 X-wings and an E-wing list, it was a lot of attack dice and this scared me especially if all those ships could be brought to bear in one turn.
- 3 x Rookie X-wings with R2 Astromechs
- Wedge + Shield Upgrade + R2 Astromech + Outmaneuver
- Corran Horn + Veteran Instincts + R2-D2 + Shield upgrade + Fire control system
With a split set up Chewie was concerned of the triple rookies on the flank, as for the remaining ships i wanted to get Wedge taken down as he could be a real threat to Keyan or Chewie.
Chewie takes the brunt of the rookie’s fire, but survives to take out Wedge
The ships re-position for the next round and Keyan judges his turn to combine with Chewie and blow a rookie from the sky.
150-0 win (although my squad was pretty beaten up)
Three games, three wins and 4 players left going into the last round and I had played all three but they had not played each other.
I drew for my sins Rich and his elite ships again, the result was the same, although I lost Wedge early i managed to kill his B-wings and despite losing Roark for the first time over the weekend I ran out 150-56 winner.
Time to call out Honest Sith’s Insurance brokers
In the other game Martyn beat Melvin leaving me on a 4-0 record and Martyn on 3-1. With the time 5.30pm and the potential for 2 further games to try and decide this (I lose one and the a final game as a decider) we could have been looking at a 9pm finish and so we decided to call it there.
Keyan Farlander – wow what a pilot, certainly man of the match, although I think in part due to Chewie taking the heat off him. Burning the stress to shoot was really effective. Roark was a close second, this is the first time i have flown him with no upgrades and i think that was best as it meant I did not need (nor was i tempted) to fly him close to any fighting like i would have done if he had a turret – he actually took down a B-wing at range 3 in the last game too! Gunner on Chewie or the Turret on Roark – gunner was certainly the better option. I think weapons engineer was slightly wasted and Jan Ors on Roark would have been possibly a better choice.
The format knowing it was 2 losses and you were out was fine for this weekend, however we all underestimated how long this could go on. With just 8 players we needed a potential 6 games and with 90 mins being allowed for each round there just was not enough time in the day. If we had dropped to 100 point games and 60 mins we would probably have had the time to fit these in.
Still I was more than happy with a 4-0 winning record and took a small ship home with me at the end of the day.
A big thanks to my opponents and Martyn for organising and Rich for hosting this at Sanctuary Games,
I will be back for another tournament.
One final note was to the guys I did not play and their lists.
- Krassis Trelix + Heavy Laser Cannon + Gunner + Homing Missiles
- Capt. Jonus + Proximity Mines
- Turr Phenir + Veteran Instincts
- Soontir Fel + Push the Limit
- Dark Curse
- 4 X-wings and a Y-wing (unfortunately i missed taking notes of his list)
- Dark Curse
- Backstabber + Shield Upgrade
- Obsidian Squadron
- Howlrunner + Veteran Instincts + Stealth Device
- Whisper + Advanced Cloaking Device + Veteran Instincts
- Krassis Trelix + Stealth Device and Proximity Mines
One last note I am assisting in running a tournament in Derby, England on the weekend of 21-23 November. If any of you readers would like to attend details can be found here http://bloodandglory.baddice.co.uk/
Thanks for reading and see you next time.